Five Nights at Treasure Island RP Wiki
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Jumpscare[]

The Owl (FNaN 3) starts in Night 98 before he jumpscares the player.

Behavior[]

He wil begin to move on night 5 starting in mascot storage then move to the meat freazer the staff area then the office when he enters the player will hear footsteps. the player must shut off the power or hide under the desk quickly if the player fails to do so he will attack the player resulting in a game over

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